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"There’s a whole mixture of them," says CEO Finn Brice when I ask about Spellbound's influences.
"The most obvious ones were Harvest Moon and Stardew Valley, there’s a lot we learned from that.
""But inside and on top of that there’s a bunch of different facets of gameplay, and I think all of those are drawn on in individual games as well," Brice continues.
As it currently stands, the game's combat will draw from 2D Zelda games.
"We know about the larger, overarching world stuff," says Brice. It’s not trying to be high fantasy, it’s not trying to tell a particularly dramatic story.
It's in that Harvest Moon/Stardew Valley vein of, here’s a world, enjoy being in it, learn something from it, maybe make it your own a bit.
I visited Starbound developer and Stardew Valley publisher Chucklefish last week to play Wargroove, its upcoming turn-based strategy game.
"We’re taking that idealised heroism away from you and you’re just another awkward teenager at a school of awkward teenagers.""I think it’s worth pointing out that we’re, in general, not just out of coincidence, a young company," says Brice.
You might get a few hard knocks.""We want people to say, 'oh, this is too real.
I play this game for escapism and I feel like an awkward teenager going to school again! "I think it’s more fun when suddenly you’re caught off-guard and you thought you were living an idealised life and these characters have their own independence.""Yeah, I think that’s key," Brice adds.
But we know all of the surrounding lore now, more or less."At the moment, Chucklefish is figuring out what amusing situations they can put these characters into.
Spellbound's dating system will be more true-to-life, rather than playing out as an idealised romance, with some of the perils that come with that.
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"Where other games are inviting you to live out your perfect fantasy in that you can date whoever you want, you can get married to whoever you want and it’s up to you, Spellbound is a little less forgiving.